Basilisk
Roadmap
On development
- A reference manual! (Help appreciated)
- State Based AI (fuzzy and finite state)
- A*
- Boardmaps with independent coordinates representations (Hex/Quad mostly)
Planned
- Java plugin system for scripting
- A new sound system with native JDK 5.0 thread pooling, instead of the Brackeen's one
- Rotozooming sprites
- Flippable sprites
- OpenGL (with JOGL) 3D integration (I must decide where to stop the architectural design, everytime i sit at the table I end up with more or less a scenegraph engine, instead of a M-V one)
Please note that these features are developed on a "when is done" basis!