Basilisk
   
   
   Roadmap
On development
- A reference manual! (Help appreciated)
 - State Based AI (fuzzy and finite state)
 - A*
 - Boardmaps with independent coordinates representations (Hex/Quad mostly)
 
Planned
- Java plugin system for scripting
 - A new sound system with native JDK 5.0 thread pooling, instead of the Brackeen's one
 - Rotozooming sprites
 - Flippable sprites
 - OpenGL (with JOGL) 3D integration (I must decide where to stop the architectural design, everytime i sit at the table I end up with more or less a scenegraph engine, instead of a M-V one)
 
Please note that these features are developed on a "when is done" basis!